Comparing the Game Mechanics of Tears of the Kingdom with Breath of the Wild
Foundation of Open-World Exploration Origins of Open-World Design The concept of open-world design in video games has its roots in the early 1980s. This was a time when developers began to experiment with non-linear gameplay and expansive virtual environments. Games like Ultima and Elite were among the pioneers in this realm. Expansive Environments: Tears of … Read more